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😈Villans😈Slap Tower

😈Villans😈Slap Tower

A Roblox experience owned by Funny Tower Game's.

ObbyENtower climbslap mechanicvillain theme

Description (written by the developer; not a statement by this register)

😈 WELCOME TO (Villains) Slap Tower! 😈 Can you survive the SLAPS and climb to the top of the tower with only 1 HP?! 💥 Every step higher makes it harder to survive… villains are waiting to knock you down! ⚡ ✨ FEATURES: 🧤 Unlock OP VILLANS to slap your way through! 🔥 Face crazy villains with unique powers! 🏆 Climb the tower and prove you’re the ultimate survivor! 😂 Try NOT to fall (you probably will…) ⚡ Can YOU reach the top without getting slapped off? 👀 👍 Like + Favorite for more updates & new gloves!

Last updated by the developer 5 Jun 2026, 16:09 UTC.

0
playing (measured 15 Aug 2026, 16:19 UTC)
5,847
lifetime visits
90%
liked (18 👍 / 2 👎)
12
favourites (2.1 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
699 R$
VIP
399 R$
MagicCarpet
249 R$
All Villans
199 R$
RainbowSlap
149 R$
GhostRider
99 R$
VoidSlap
79 R$
FirePinkSlap
79 R$
ElectricSlap
79 R$
FireSlap
79 R$
IceSlap
79 R$
SpeedCoil
49 R$
GravityCoil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Winn · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.