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DeivyDoesTutorials Experience

DeivyDoesTutorials Experience

A Roblox experience owned by c00lguest_joinnow!.

AdventureENnarrativemysteryemotional

Description (written by the developer; not a statement by this register)

Find your friend. He was lost in this place long ago. No one knows what he is like now, but you know you have to find him… just to tell him that you're sorry. puos ɹnoʎ ǝɹ,noʎ ʇɐɥʇ ɯᴉɥ llǝʇ oʇ ʇsnɾ …ʇlnɐɟ ɹnoʎ s,ʇI ʇnq 'ʍou ǝʞᴉl sᴉ ǝɥ ʇɐɥʍ sʍouʞ ǝuo ou 'oƃɐ ƃuol ǝɔɐld sᴉɥʇ uᴉ ʇsol sɐʍ ǝH ˙ɟlǝsɹno⅄ puᴉℲ

Last updated by the developer 20 May 2026, 07:22 UTC.

0
playing (measured 11 Aug 2026, 12:45 UTC)
26,532
lifetime visits
92%
liked (225 👍 / 20 👎)
328
favourites (12.4 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MOD
100 R$
Old Illuminator
50 R$
VIP
50 R$
Donate for more updates!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome10,064 · 0.00% win
Escape · progression1,170 · 0.00% win
HELL · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked25 September 2026 — 92 % liked5 October 2026 — 92 % liked16 August 20265 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 07:2392no change
25 Sept 2026, 07:2292no change
16 Aug 2026, 05:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.