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Quiet hide & seek

Quiet hide & seek

A Roblox experience owned by SDS RIZZ.

MinigamesENhide and seekaudio-based gameplaysocial deduction

Quiet hide & seek is a minigame experience created on September 14, 2025. The title has recorded 1,205,492 lifetime visits and holds 2,488 favorites. Currently, zero players are active. The game maintains a 93 percent like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Welcome to 🔊Quiet Hide & Seek Can you stay quiet enough to survive? One player is the Blind Seeker they can’t see, but they can hear EVERYTHING. The rest of you need to hide, sneak, and keep your noise down. If you’re too loud… OOF. ⭐ Join our group for REWARDS! Don’t forget to Like 💖 and Favorite 🌟 the game!

Last updated by the developer 24 Jan 2026, 17:14 UTC.

0
playing (measured 10 Aug 2026, 20:08 UTC)
1,205,492
lifetime visits
94%
liked (2,937 👍 / 204 👎)
2,505
favourites (2.1 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
129 R$
Goofy Guitar
99 R$
Staff Of Joy
99 R$
Heart Knife
99 R$
Neo Axe
79 R$
Radiation Sword
79 R$
Neo Knife
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome843,538 · 100.0% win
Winner Badge · other354,094 · 9.1% win
Killer Badge · other232,266 · 13.0% win
First Kill · other180,042 · 3.9% win
3 Streak Badge · other64,033 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.514 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1594+1
24 Aug 2026, 14:0493no change
14 Aug 2026, 14:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.