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[🔥] Nuke Simulator X

[🔥] Nuke Simulator X

A Roblox experience owned by Kelvris Studios.

SimulatorENsimulatordestructionco-op

[🔥] Nuke Simulator X is a simulator experience created on 2025-09-14. It has accumulated 2,136,000 lifetime visits and 217,135 favorites. Currently, 25 users are playing. The game holds a 91% like percentage. These metrics define its current standing within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

💥 Blow things up with nukes, TNT, and powerful weapons while earning coins and causing massive destruction with friends! ⭐ Earn XP and level up! 🎁 Unlock powerful tools as you progress! 🌪️ Experience random events and surprises! 💸 Earn coins to buy stronger tools and weapons! 💎 Roblox Plus players get x2 coins + extra perks. Be FIRST 🏆 to experience new updates by pressing 🔔NOTIFY and 👍LIKE the game!

Last updated by the developer 28 Jul 2026, 15:33 UTC.

25
playing (measured 10 Aug 2026, 14:54 UTC)
2,136,000
lifetime visits
90%
liked (2,126 👍 / 224 👎)
227,412
favourites (106.5 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5416first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fire Bundle
699 R$
LifeTime Pass
249 R$
Rainbow Magic Carpet
79 R$
x2 XP
59 R$
X2 Coins
59 R$
VIP
59 R$
Rainbow Nuke
39 R$
Silver Nuke
19 R$
Starter Pack (Best Value)
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,077,386 · 100.0% win
Scrap Collector · collection450,050 · 100.0% win
Level 1 · progression293,230 · 100.0% win
Level 3 · progression213,604 · 100.0% win
You died from a rare chance! · other172,815 · 33.8% win
Level 5 · progression150,663 · 100.0% win
You survived The Core! · progression139,222 · 0.00% win
Uranium Hoarder · collection136,871 · 72.9% win
Level 10 · progression71,839 · 75.8% win
You Experienced the 1 TIME Energy Core! · progression42,285 · 0.50% win
Atomic Overlord · other6,864 · 2.7% win
You met the owner! · social5,319 · 0.00% win
Level 50 · progression4,902 · 3.0% win
Level 100 · progression1,139 · 0.50% win
You joined the DJ Event! · social1,078 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0090no change
13 Oct 2026, 11:5390no change
3 Oct 2026, 11:5190-1
23 Sept 2026, 11:5091no change
13 Sept 2026, 11:4991no change
3 Sept 2026, 11:4891no change
24 Aug 2026, 09:0291no change
14 Aug 2026, 09:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.