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My Worm ❤️ [2 Player Obby]

My Worm ❤️ [2 Player Obby]

A Roblox experience owned by The Noodlee Bowl.

ObbyENco-opromance themedifficulty

My Worm ❤️ [2 Player Obby] is an obby experience created on 2025-09-14. It currently has 1,076 players. The game has accumulated 34,707,198 lifetime visits and 2,913,381 favorites. It holds an 89% like percentage. The experience requires two players to complete its obstacles.

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME REQUIRES 2 PLAYERS! ⚠️ You’ve heard the question: “Would you still love me if I was a worm?” Well… now you get to find out. 🪱 One player becomes the Human, the other turns into a Worm, and together you’ll have to work as a team in this very difficult obby full of hard obstacles and funny moments. Carry your worm. Protect your worm. Love your worm. ❤️ 🛠 If you are laggy, it is recommended to switch to a private server! (Free of charge) ⭐ Patch 0.3 ⭐ -> Added new worm skin -> Added new flower pot skin -> Made private servers free!!

Last updated by the developer 8 Sept 2026, 05:50 UTC.

80
playing (measured 15 Sept 2026, 03:50 UTC)
37,494,772
lifetime visits
89%
liked (12,529 👍 / 1,520 👎)
3,075,889
favourites (82.0 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

801,341710.525 August 202615 September 2026
500 measurements spanning 21 days, net -287. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 03:5080-27
15 Sept 2026, 02:50107-22
15 Sept 2026, 01:50129+16
15 Sept 2026, 00:50113-69
14 Sept 2026, 23:50182+23
14 Sept 2026, 22:50159-33
14 Sept 2026, 21:50192+33
14 Sept 2026, 20:50159-52
14 Sept 2026, 19:50211-47
14 Sept 2026, 18:50258-38
14 Sept 2026, 17:50296+30
14 Sept 2026, 16:50266-62
14 Sept 2026, 15:50328+53
14 Sept 2026, 14:50275+14
14 Sept 2026, 13:50261-24
14 Sept 2026, 12:50285+37
14 Sept 2026, 11:50248+31
14 Sept 2026, 10:50217+36
14 Sept 2026, 09:50181+25
14 Sept 2026, 08:50156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,013,206 · 100.0% win
Completed Grasslands! · progression4,174,681 · 4.3% win
Completed Desert! · progression256,930 · 0.20% win
Completed The Mountains! · progression20,137 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.521 August 202622 October 2026
586 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 586
Measured (UTC)% likedChange
22 Oct 2026, 15:1789no change
12 Oct 2026, 15:1689no change
2 Oct 2026, 15:0889no change
22 Sept 2026, 15:0789no change
15 Sept 2026, 03:5089no change
15 Sept 2026, 02:5089no change
15 Sept 2026, 01:5089no change
15 Sept 2026, 00:5089no change
14 Sept 2026, 23:5089no change
14 Sept 2026, 22:5089no change
14 Sept 2026, 21:5089no change
14 Sept 2026, 20:5089no change
14 Sept 2026, 19:5089no change
14 Sept 2026, 18:5089no change
14 Sept 2026, 17:5089no change
14 Sept 2026, 16:5089no change
14 Sept 2026, 15:5089no change
14 Sept 2026, 14:5089no change
14 Sept 2026, 13:5089no change
14 Sept 2026, 12:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.