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Scary Restaurant [HORROR]

Scary Restaurant [HORROR]

A Roblox experience owned by 67 Scary Games.

HorrorENhorrorsatirerestaurant

Description (written by the developer; not a statement by this register)

You take a job at your local MarkRonalds™, but things seem to be EVIL and SCARY around these parts. Clean up the restaurant, restock, and serve strange and wacky customers, like... WAIT IS THAT MINOS PRI- 👍 and ⭐ the game to get the revolver (Secret ending!!!!)! 🔊 Using headphones is highly recommended! imma be honest this is so satire 😭 games ripped off: midnight barbers, motel, station, movies, market, etc. the ____ experience basically any game with [HORROR] in the name that's really bad tags: horror, scary, spooky, restaurant, ultrakill, gubby, retroslop. minos. burger, food, fries, bacon, tf2, heavy, deltarune, undertale, spamton, susie, kris, taph, forsaken, die of death. doom by fate, subspace, tripmine, ronald, skeleton, chicken, trees, house, customers, serve, obby, simulator, jumpscare,

Last updated by the developer 17 Aug 2026, 05:14 UTC.

0
playing (measured 6 Sept 2026, 08:33 UTC)
3,281
lifetime visits
58%
liked (25 👍 / 18 👎)
58
favourites (17.7 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 08:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
250 R$
ROCKET LAUNCHER (TROLL YUOR FREINDS)
100 R$
BANANA PEEL [TROLL]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Actually have a working brain ending · progression116 · 0.00% win
I LOVE MUSIC · collection86 · 0.00% win
True Ending · progression86 · 0.00% win
Can't play the game Ending · other17 · 0.00% win
the power of friendship · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5860596 September 2026 — 60 % liked16 September 2026 — 58 % liked6 September 202616 September 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 08:3458-2
6 Sept 2026, 08:3360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.