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[🍭] Destroy a Brainrot

[🍭] Destroy a Brainrot

A Roblox experience owned by brainrot gamez!!.

ObbyENtower climbbrainrot memedestruction mechanic

[🍭] Destroy a Brainrot is an obby experience created on 2025-09-15. The game has recorded 1,425,015 lifetime visits and 70,124 favorites. Currently, zero users are playing. The title holds an 87% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

❗❗ MASSIVE UPDATE: Two NEW Worlds and REBIRTHS! ❗❗ 💥 Climb a tower, drop your brainrot and destroy it into pieces! 💥 Collect enough pieces to become the fastest climber in the world.

Last updated by the developer 8 May 2026, 17:49 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
1,425,015
lifetime visits
87%
liked (3,049 👍 / 454 👎)
70,135
favourites (49.2 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Admin
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome970,142 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5387no change
24 Aug 2026, 12:4587no change
14 Aug 2026, 12:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.