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ESCAPE from whatever you don't want to

ESCAPE from whatever you don't want to

A Roblox experience owned by MCORE..

Social & hangoutENhangoutsocialchill

Description (written by the developer; not a statement by this register)

🌙 [ESCAPE] from whatever you don't want to 🌙 Take a break. Chill. Be yourself. This is your safe space to hangout, escape, relax, and recover 🕊️ 💫 Features & Activities (some require a Pass): 🎒 Carry your friends 📸 Photo Spot ✨ Donation Tip Doll (Donate robux between players) 💃 Dance & Emote system 🎵 Music & chill vibes 🪽 Fly around freely 🌌 Aura & glow effects 📈 Level System 🎣 Fishing System 💖 Donation Effects — show your support in style! ☁️ More features & updates coming soon — just vibe and enjoy your stay! ☁️ Don't forget to report any bugs to our Discord server if you found it. --Ignore this-- Tags : Indonesia, Indo, Escape, Hangout, Voice, Chat, Mic, Social, Friends, Beach, Hill, Photo, Spot, Fountain, Forest, City, Wood, Sakura, Halloween

Last updated by the developer 5 Jul 2026, 17:12 UTC.

0
playing (measured 11 Aug 2026, 00:51 UTC)
9,400
lifetime visits
96%
liked (54 👍 / 2 👎)
42
favourites (4.5 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fly Access
130 R$
VIP Pass
110 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO ESCAPE · welcome601 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.