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WaySaber

WaySaber

A Roblox experience owned by WaySeeker Studios.

Fighting & PvPENclancompetitivelightsaber

Description (written by the developer; not a statement by this register)

I used the free combat system provided by @reddiamondshield. Thank you! -A clan duel system designed for serious competitive battles: isolated clan fights, 2 combat modes: time limit or last man stand, clan ranking and anti-cheat protection that keeps every victory earned. -CONTROLS One/ButtonX - Equip | Q/DPadUp - Ignite M1/R1 - Attack | M2/L1 - Block E/ButtonB - Slap | C/DPadDown - Saber Throw L/ButtonY - Mouse Lock | B/DPadLeft - Duel ⚙️ Customize more controls in top left of screen. -COMBOS Block + Attack: Disarm Block: Grab Saber/Ignite Jump + Attack: Special Attack Jump + Crouch: Roll Attack + Ignite: Feint

Last updated by the developer 12 Aug 2026, 00:18 UTC.

0
playing (measured 12 Aug 2026, 22:37 UTC)
22,869
lifetime visits
88%
liked (79 👍 / 11 👎)
77
favourites (3.4 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Mastery (PERMANENT)
1,499 R$
2x Points (PERMANENT)
1,199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome13,495 · 100.0% win
First Blood · progression33 · 100.0% win
Duelist · progression14 · 0.00% win
Blooded · progression7 · 0.00% win
Level 2 · progression6 · 0.00% win
Level 3 · progression4 · 0.00% win
Level 7 · progression3 · 0.00% win
Level 10 · progression3 · 0.00% win
Level 5 · progression3 · 0.00% win
Level 4 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88908916 August 2026 — 89 % liked26 August 2026 — 90 % liked5 October 2026 — 89 % liked25 October 2026 — 88 % liked16 August 202625 October 2026
4 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 09:2188-1
5 Oct 2026, 09:1989-1
26 Aug 2026, 07:3590+1
16 Aug 2026, 07:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.