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Armed Research & Containment Installation - 20

Armed Research & Containment Installation - 20

A Roblox experience owned by SCP Institute Site - 8.

RoleplayENSCP FoundationRoleplaySimulation

Description (written by the developer; not a statement by this register)

Installation - 20, built and opened on June 11th, 2024, is a secret underground facility that is used to research and SCP's, to build new innovations and devices against and for SCP's and to test and research new technical possibilities to ensure that the SCP's and other creatures remain secured and no old dream of any Foundation personnel breaks out. There are different personnel areas here from security personnel, intelligence agency, to engineering, ethics and external affairs and much more, and all departments have their own specialized sector of tasks. Where will you fit into the facility? Try your best.

Last updated by the developer 23 Jul 2026, 17:11 UTC.

0
playing (measured 15 Aug 2026, 18:54 UTC)
284
lifetime visits
86%
liked (6 👍 / 1 👎)
11
favourites (38.7 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:540first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stolen Omni Keycard
800 R$
Hacking Device
350 R$
Stolen Keycard
300 R$
M16A1
300 R$
Type 26
250 R$
Gauge Pistol
200 R$
Antibodys
150 R$
Thai Tea
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ARC Installation - 20 · welcome45 · 0.00% win
You met the Founder / The Administrator · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.