Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[40 LEVELS] clean pibbles!1!

[40 LEVELS] clean pibbles!1!

A Roblox experience owned by Darkloop Interactive.

SimulatorENcleaning simulatorpibbles memelevel-based

[40 LEVELS] clean pibbles!1! is a simulator experience created on 2025-09-15. It has accumulated 12,873,526 lifetime visits and 116,198 favorites. The game holds an 85% like percentage and currently has 8 players online. The description indicates gameplay involves cleaning unique pibbles through various levels using different tools.

Description (written by the developer; not a statement by this register)

🧼 silly game where you clean 20 unique pibbles! Scrub, spray, and sparkle your way through increasingly messy challenges using 5 different cleaning tools. From geeble goop to mean sticky notes, every pibble has its own problems.... 🏅 Beat Level 20 to earn your shiny badge and unlock... ENDLESS MODE!! That's right—clean forever (if you dare) and maybe even find a few *secrets* 🏁3..2..1.. CLEAN! 🏁 [pls dont dislike because the minigames are hard :(, you can turn them off in options] tags: pibble, meme, dog, animal, pibbles, wash my belly, clean my belly, friv, cleaning, simulator, quick, trend, viral, soap, level, baby, gmail, washington, sir charles barkley, geeble, ufo, og pibb, burger, bobby *inspired by flash cleaning games on FRIV and y8*

Last updated by the developer 6 Apr 2026, 16:56 UTC.

8
playing (measured 10 Aug 2026, 17:16 UTC)
12,873,526
lifetime visits
85%
liked (38,817 👍 / 7,066 👎)
116,238
favourites (9.0 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1612first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x strength
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you are now a pibble washer · other6,681,014 · 100.0% win
one of pibbleverse’s best cleaners · other246,859 · 10.3% win
whyd you put cheese on my cheeseburger · other178,939 · 7.8% win
the master of the pibbleverse · other28,986 · 0.90% win
you must really love pibbles · collection3,561 · 0.00% win
one hundred?? · other2,654 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4685no change
13 Aug 2026, 18:4585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.