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[40 LEVELS] clean pibbles!1!

[40 LEVELS] clean pibbles!1!

A Roblox experience owned by Darkloop Interactive.

SimulatorENcleaning simulatorpibbles memelevel-based

[40 LEVELS] clean pibbles!1! is a simulator experience created on 2025-09-15. It has accumulated 12,873,526 lifetime visits and 116,198 favorites. The game holds an 85% like percentage and currently has 8 players online. The description indicates gameplay involves cleaning unique pibbles through various levels using different tools.

Description (written by the developer; not a statement by this register)

🧼 silly game where you clean 20 unique pibbles! Scrub, spray, and sparkle your way through increasingly messy challenges using 5 different cleaning tools. From geeble goop to mean sticky notes, every pibble has its own problems.... 🏅 Beat Level 20 to earn your shiny badge and unlock... ENDLESS MODE!! That's right—clean forever (if you dare) and maybe even find a few *secrets* 🏁3..2..1.. CLEAN! 🏁 [pls dont dislike because the minigames are hard :(, you can turn them off in options] tags: pibble, meme, dog, animal, pibbles, wash my belly, clean my belly, friv, cleaning, simulator, quick, trend, viral, soap, level, baby, gmail, washington, sir charles barkley, geeble, ufo, og pibb, burger, bobby *inspired by flash cleaning games on FRIV and y8*

Last updated by the developer 6 Apr 2026, 16:56 UTC.

8
playing (measured 10 Aug 2026, 17:16 UTC)
12,873,526
lifetime visits
84%
liked (39,034 👍 / 7,161 👎)
116,273
favourites (9.0 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1612first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x strength
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you are now a pibble washer · other6,726,858 · 100.0% win
one of pibbleverse’s best cleaners · other249,286 · 5.0% win
whyd you put cheese on my cheeseburger · other181,778 · 10.9% win
the master of the pibbleverse · other29,290 · 0.30% win
you must really love pibbles · collection3,688 · 0.60% win
one hundred?? · other2,684 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:1584no change
12 Oct 2026, 19:0684-1
2 Oct 2026, 19:0485no change
22 Sept 2026, 19:0185no change
12 Sept 2026, 18:5285no change
2 Sept 2026, 18:4985no change
23 Aug 2026, 18:4685no change
13 Aug 2026, 18:4585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.