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Into The Hollow [Alpha]

Into The Hollow [Alpha]

A Roblox experience owned by Simple and Fiya.

AdventureENmysteryhorrorco-op

Description (written by the developer; not a statement by this register)

In an old village, a mysterious entity appeared for the first time on a cold night. This led to the disappearance of a boy. Gather your friends, equipment, and prepare to descend into the well to unravel the mystery behind the boy’s disappearance. Use code ALPHA to get 250 Gems.

Last updated by the developer 9 Aug 2026, 07:41 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
446,320
lifetime visits
89%
liked (2,131 👍 / 252 👎)
6,910
favourites (15.5 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other203,529 · 100.0% win
Reach Depth 5 · progression4,233 · 0.00% win
Find the child? · secret1,880 · 0.00% win
Break 50 cages · progression854 · 0.00% win
Break 100 cages · progression494 · 0.00% win
Reach Depth 10 · progression410 · 0.00% win
Break 200 cages · progression270 · 0.00% win
Team till the end · social102 · 0.00% win
Reach Depth 15 · progression93 · 0.00% win
Reach Depth 20 · progression36 · 0.00% win
Reach Depth 25 · progression14 · 0.00% win
Reach Depth 30 · progression10 · 0.00% win
Reach Depth 40 · progression7 · 0.00% win
Reach Depth 35 · progression7 · 0.00% win
Reach Depth 50 · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:1689no change
14 Aug 2026, 22:0389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.