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Madness

Madness

A Roblox experience owned by AAA.Games.

Fighting & PvPENsurvivalcombatlast-one-standing

Description (written by the developer; not a statement by this register)

🩸🔪Welcome to Madness 🔫⏳ 🎉Use Code: RELEASED 🎉 🗡️ Armed with a knife and a gun, you have 60 seconds to fight for survival. 🕒 Eliminate players, collect their time to extend your own, and outlast everyone to become the last one standing! 🏆 💥Game Modes: 💥 Classic: Free-for-All chaos-every player for themselves! 🗡️ Team vs Team: Work together to dominate the battlefield! 🔥 Protect the King: Defend your leader or take down the opposing team’s King! 👑 ⚡ Are you ready for the madness? Jump in now and prove you’re the best! ⚡ 💛 Thanks for playing! 💛 🔗 Tags: mm2 , murder mystery 2 , kat , KAT 2 , mm2 , mvs , murderers vs sheriffs , roblox, fight , obby , fighting , red vs blue , duels , Revolver , Knife

Last updated by the developer 21 Jul 2026, 12:54 UTC.

0
playing (measured 13 Aug 2026, 09:46 UTC)
80,479
lifetime visits
59%
liked (51 👍 / 36 👎)
245
favourites (3.0 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
x2 Coins
299 R$
x2 Lucky
199 R$
Skip Unboxing
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome65,068 · 0.00% win
100 Kills · progression68 · 0.00% win
500 Kills · progression1 · 0.00% win
1,000 Kills · progression0 · 0.00% win
10,000 Kills · progression0 · 0.00% win
5,000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.