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Extreme Chipping (V2)

Extreme Chipping (V2)

A Roblox experience owned by Chipeo Xtreme Studios.

RoleplayENcity explorationvehicle customizationsocial roleplay

Description (written by the developer; not a statement by this register)

👋 **WELCOME TO CHIPEO XTREME!** 🔥 Get ready to enter a city where **the streets, cars, and music** are part of a unique experience. 🚗💨 🌆 **Explore the city** and discover new places. 🚘 **Customize and enjoy your vehicles** in your own way. 🤝 **Meet new players** and create your own group. 🎵 **Experience the atmosphere** with music, events, and dynamic systems. 🎮 **Create your own story** and play your way. Here you don't just come to play... **You are joining Chipeo Xtreme.** 🏁 🔥 **ARE YOU READY TO EXPERIENCE THE STREET?** 🚗 **Enter now and start your adventure.** **EXTREME CHIPPING - YOUR CITY, YOUR STYLE, YOUR HISTORY.** 🔥

Last updated by the developer 22 Aug 2026, 15:35 UTC.

0
playing (measured 23 Aug 2026, 13:20 UTC)
5,878
lifetime visits
85%
liked (23 👍 / 4 👎)
63
favourites (10.7 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 13:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crossover
299 R$
USB Custom
249 R$
Decibel
99 R$
Laser
25 R$
Bajo 21 Ipal
20 R$
Silla
20 R$
Letrero
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

81878423 August 2026 — 83 % liked2 September 2026 — 87 % liked12 September 2026 — 83 % liked22 September 2026 — 81 % liked2 October 2026 — 85 % liked22 October 2026 — 85 % liked8523 August 202622 October 2026
6 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:3685no change
2 Oct 2026, 20:3585+4
22 Sept 2026, 20:2181-2
12 Sept 2026, 20:0883-4
2 Sept 2026, 20:0387+4
23 Aug 2026, 17:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.