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OgfmhRM (last update for now)

OgfmhRM (last update for now)

A Roblox experience owned by Dilam tag community!.

Description (written by the developer; not a statement by this register)

⚠️⚠️⚠️⚠️This is a remake not likely like ogfmh but it my version plus be careful of loud sounds⚠️⚠️⚠️⚠️ the game mostly base on Ogfmh (og fun monkey horror) it a vr game i play mostly play in mine vr but this mine verison [run hide whatever you do try to be alive...]

Last updated by the developer 13 Jun 2026, 12:00 UTC.

0
playing (measured 31 Oct 2026, 07:15 UTC)
634
lifetime visits
88%
liked (7 👍 / 1 👎)
6
favourites (9.5 per 1k visits)
15 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Oct 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Your so rockin dude!
1,000 R$
Hey am bart Simpson
130 R$
Thanks you thanks you thanks you thanks you thanks
50 R$
Glad doing business
35 R$
Ty for the support
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

met the owner · social3 · 0.00% win
played in 26 · other0 · 0.00% win
easy obby! · progression0 · 0.00% win
Summer upd · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.