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🌊Laundry Tycoon: Secrets | Beta | V 1.3.1

🌊Laundry Tycoon: Secrets | Beta | V 1.3.1

A Roblox experience owned by Psem Studios.

TycoonENtycoonmanagementbeta

Description (written by the developer; not a statement by this register)

🆕Welcome to Laundry Tycoon🆕 ⚠️ Please note: The game is still in development and currently in BETA. Some features may change or be improved in future updates. Stay tuned for more content and new updates❗ ⚒️Dev: not_billpsem **Update Changes 1.2.9:** -NEW BIG Plot Update -Added New upgrader #2 -Added New upgrader #3 -Added invisible wall to conveyor -Changed Drop time **Update Changes 1.3.0:** -Performance optimization: Don't know if anything changed for real, but for sure its smoother/easier for your devices to run the game. -Added 3 New Droppers -Update Map -Update Electrical Panel GUI -Update Museum Red Lights -Changed Spawn Location -Changed Button Prices **Update Changes 1.3.1:** -Add Update Logger -Add Loading Screen -New Budge -Fixed Update & Discord Gui -More Fixes Soon

Last updated by the developer 11 Aug 2026, 20:43 UTC.

0
playing (measured 25 Aug 2026, 21:06 UTC)
422
lifetime visits
50%
liked (3 👍 / 3 👎)
6
favourites (14.2 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Dono
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ¡ welcome157 ¡ 0.00% win
Why he is so mysterious? ¡ other3 ¡ 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

40504525 August 2026 — 40 % liked16 September 2026 — 50 % liked25 August 202616 September 2026
2 measurements spanning 21 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 00:0150+10
25 Aug 2026, 23:4840first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.