Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
MOUNT JAPAN πŸ”οΈπŸœ

MOUNT JAPAN πŸ”οΈπŸœ

A Roblox experience owned by B2C Studios.

RoleplayIDsimulationscenicsocial

Description (written by the developer; not a statement by this register)

Mount Japan πŸ”οΈ Menampilkan pemandangan yang realistis πŸŒ„, di mana setiap detailnya memberikan perspektif baru ✨ pada gunung yang mungkin sebelumnya terasa biasa saja. Memberikan kalian sebuah pengalaman yang benar-benar baru 🌿🌍. Fitur ✨ β›³ Checkpoint di setiap tahap πŸ§‘β€πŸ€β€πŸ§‘ Sistem Gendong (Carry) tanpa persyaratan level πŸ’ƒπŸ•Ί Pose Emote & tarian ⏰🌦️ Waktu & cuaca yang realistis πŸŽ₯✨ Efek bokeh yang memukau πŸ‘‰ Sukai (Like) map ini πŸ‘ dan dukung kami ❀️ agar kami dapat menghadirkan lebih banyak pembaruan yang seru untuk kalianπŸ”₯✨

Last updated by the developer 10 Jan 2026, 07:22 UTC.

0
playing (measured 14 Aug 2026, 19:31 UTC)
38,863
lifetime visits
64%
liked (162 πŸ‘ / 92 πŸ‘Ž)
198
favourites (5.1 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
150 R$
Boombox
50 R$
Coil Spring
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mount Japan Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.515 August 2026 β€” 63 % liked4 September 2026 β€” 64 % liked14 September 2026 β€” 63 % liked15 October 2026 β€” 64 % liked15 August 202615 October 2026
4 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 02:3164+1
14 Sept 2026, 22:3263-1
4 Sept 2026, 22:1764+1
15 Aug 2026, 20:4763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.