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🌈Obby But You Can Only Touch Green!

🌈Obby But You Can Only Touch Green!

A Roblox experience owned by Dvv | Obey.

ObbyENcolor-based obstacle courseparkoursingle-color mechanic

Description (written by the developer; not a statement by this register)

🌈 Welcome to Obby But You Can Only Touch Green! 🚫 Every other color is deadly. Only the green blocks will keep you alive. 🧠 Think fast, jump carefully, and don’t slip... 💀 One wrong step = instant death! 🤑 Buy Gamepasses to survive longer or skip impossible levels! Can YOU beat the full obby? UPDATE LOG: - Added +50 Stages (100 Total) - Added Jump Rope at Stage 98 - Added Rebirth - Added Wins - Updated Other Gui's - Bug Fixes & More (Currently 100 stages) Tags: obby, green obby, color obby, platformer, parkour, rainbow game, touch green, survive the colors, fun game, don’t touch red, only green game

Last updated by the developer 18 Sept 2025, 14:23 UTC.

0
playing (measured 14 Aug 2026, 05:53 UTC)
3,828
lifetime visits
67%
liked (14 👍 / 7 👎)
26
favourites (6.8 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Magic Carpet
499 R$
[OP] Fusion Coil
124 R$
Gravity Coil
49 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,652 · 0.00% win
Half Done · progression582 · 0.00% win
Forest · progression515 · 0.00% win
Winner · progression409 · 0.00% win
Meet The Owner · other235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.