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Digging Empire

Digging Empire

A Roblox experience owned by Eternity Interactive.

TycoonENidleminingtycoon

Digging Empire is a tycoon experience created on 2025-09-16. It has 10,523,485 lifetime visits, 563,590 favorites, and a 96% like percentage. Currently, 5 users are playing. The game involves buying and placing diggers to mine loot and earn cash, with offline rewards available.

Description (written by the developer; not a statement by this register)

⛏️ Buy a digger in the shop 🏗️ Place your digger on the site 💎 Mine valuable loot automatically 💰 Sell the loot to earn tons of cash 🕒 Your diggers keep working even while you’re away! Come back again to collect your offline rewards! ⚠️ Note: The game is still in development and may have a few bugs. Report any bugs you find on the Community Wall!

Last updated by the developer 4 Aug 2026, 03:21 UTC.

5
playing (measured 10 Aug 2026, 14:18 UTC)
10,523,485
lifetime visits
96%
liked (61,486 👍 / 2,321 👎)
563,438
favourites (53.5 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1815first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

G · other3,764,574 · 89.4% win
I · other3,763,866 · 89.4% win
D · other3,763,200 · 89.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0196no change
13 Aug 2026, 20:0096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.