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Digging Empire

Digging Empire

A Roblox experience owned by Eternity Interactive.

TycoonENidleminingtycoon

Digging Empire is a tycoon experience created on 2025-09-16. It has 10,523,485 lifetime visits, 563,590 favorites, and a 96% like percentage. Currently, 5 users are playing. The game involves buying and placing diggers to mine loot and earn cash, with offline rewards available.

Description (written by the developer; not a statement by this register)

⛏️ Buy a digger in the shop 🏗️ Place your digger on the site 💎 Mine valuable loot automatically 💰 Sell the loot to earn tons of cash 🕒 Your diggers keep working even while you’re away! Come back again to collect your offline rewards! ⚠️ Note: The game is still in development and may have a few bugs. Report any bugs you find on the Community Wall!

Last updated by the developer 4 Aug 2026, 03:21 UTC.

5
playing (measured 10 Aug 2026, 14:18 UTC)
10,523,485
lifetime visits
96%
liked (61,489 👍 / 2,329 👎)
561,070
favourites (53.3 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1815first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

G · other3,773,947 · 44.4% win
I · other3,773,238 · 44.4% win
D · other3,772,569 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked1 November 2026 — 96 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:1996no change
22 Oct 2026, 20:0796no change
12 Oct 2026, 20:0696no change
2 Oct 2026, 20:0596no change
22 Sept 2026, 20:0496no change
12 Sept 2026, 20:0396no change
2 Sept 2026, 20:0296no change
23 Aug 2026, 20:0196no change
13 Aug 2026, 20:0096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.