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Emily Test

Emily Test

A Roblox experience owned by Survive Fanmade Monsters (SFM).

HorrorENhorrorchaseescape

Emily Test is a horror experience created on 2025-09-16. It currently has 44 players. The game has accumulated 12,373,239 lifetime visits and 12,089 favorites. The like percentage is 75.

Description (written by the developer; not a statement by this register)

The Mimic Mimic Scary Horror Pathfinder AI Test Survival Escape Leaderboard Tree House TreeHouse Mutated Pathfinding Roaming Chase

Last updated by the developer 23 Jul 2026, 14:50 UTC.

44
playing (measured 10 Aug 2026, 14:21 UTC)
12,373,239
lifetime visits
75%
liked (1,629 👍 / 529 👎)
12,348
favourites (1.0 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2126first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Death, By Emily · other126,169 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0275no change
23 Aug 2026, 19:0075no change
13 Aug 2026, 18:5375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.