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ENEMY

ENEMY

A Roblox experience owned by Chilllen Games.

ShooterENarena shooterbattle royalepvp

Description (written by the developer; not a statement by this register)

⚔️ Enter the arena — everyone’s armed. 💀 No hiding. No mercy. Only one survives. 🏆 Win rounds, earn XP, and level up. 📈 Each level gets tougher… only the best will endure. 🔥 Are you ready to face your ENEMY? ⚠️ Expect some bugs, glitches, and chaos — this is just the beginning. Your feedback helps shape the real experience. 🚫 Cheating & Rules: • First time cheating = 1 month ban + close watch. • Second time = 1 year ban. • Third time = permanent ban. • Sharing accounts for extra levels = treated the same as cheating. 👉 Rarely are there second chances. 📩 You can plead your case, but remember: – We can only review so much. – It may take time. – You’ll need real proof and solid evidence. 📌 Inspired by: 🎯 RIVALS by Nosniy Games 🚀 Hypershot by Frosted Studio 🎮 No-Scope Arcade by Iconic Gaming Studios

Last updated by the developer 19 Feb 2026, 17:15 UTC.

0
playing (measured 12 Aug 2026, 16:32 UTC)
289
lifetime visits
100%
liked (4 👍 / 0 👎)
2
favourites (6.9 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Weapons Early Access
2,199 R$
Grappling Pack
399 R$
Medkit Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Map 3 Reward · progression0 · 0.00% win
Map 1 Reward · progression0 · 0.00% win
Map 2 Reward · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.