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[X10] NIGHTMARE EXPEDITION

[X10] NIGHTMARE EXPEDITION

A Roblox experience owned by Vechnost Studio.

ObbyIDobbyhorror_thememultiplayer_race

[X10] NIGHTMARE EXPEDITION is an obby experience created on 2025-09-16. The game features 34 stages and supports up to 10 players in a racing system. It currently has 0 players online. Lifetime visits total 956,713, with a 72% like percentage and 2,375 favorites. The experience is categorized as an obby genre.

Description (written by the developer; not a statement by this register)

Selamat datang di Ekspedisi Mimpi Buruk! Uji kemampuanmu di sini dan bangkit dari kepurukan! - Memiliki 34 Tahap atau Pos Pemeriksaan - Sistem Balap Sampai 10 Pemain. - Tanpa Jumpscare! - Rintangan Sedang dan Sulit - Seperti Game Obby 🚧 Game ini masih dalam tahap pengembangan (BETA)! ⚠️ Perhatian ⚠️ - Jika summit tidak bertambah silahkan ke Discord yang ada di sosial link. - Jika Anda menemukan bug lain, silakan laporkan melalui salah satu tautan sosial kami di bawah ini.

Last updated by the developer 29 Apr 2026, 05:55 UTC.

0
playing (measured 10 Aug 2026, 21:35 UTC)
956,713
lifetime visits
72%
liked (1,049 👍 / 405 👎)
2,373
favourites (2.5 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
130 R$
BoomBox
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Night Journey · other395,014 · 100.0% win
Finish Nightmare · progression23,659 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0272no change
14 Aug 2026, 16:0072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.