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Throw a Friend!

Throw a Friend!

A Roblox experience owned by The Entertainment Entertainment.

OtherENphysics-basedidle/tycoonsocial

Throw a Friend! is an other genre Roblox experience created on 2025-09-16. The title has accumulated 647,600 lifetime visits and 730 favorites. Current player count is 0. The game holds a 96% like percentage. Features include friend throwing mechanics, money generation, upgrades, and rebirth systems.

Description (written by the developer; not a statement by this register)

Throw a Friend! [How to play] 👥 Pickup your friend! 😎 Throw your friends as far as you can! 💸 Throw to generate money! 🤑 Upgrade and get rich! 👍 Like the game and join the group [Premium Players receive a cash boost] What's new: Weights! upgrade them and make more money faster! Third rebirth! New abilities unlocked from rebirthing! New tickets!

Last updated by the developer 4 Aug 2026, 18:00 UTC.

0
playing (measured 10 Aug 2026, 21:06 UTC)
647,600
lifetime visits
96%
liked (1,103 👍 / 41 👎)
731
favourites (1.1 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Strength 💪
399 R$
Mega Lucky 🍀
399 R$
2x Cash 💰
349 R$
VIP 👑
199 R$
+1 Ability Equip 🔥
199 R$
+3 Friend Spawn 😀
149 R$
Lucky 🍀
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

· other383,887 · 100.0% win
FRIEND · social383,822 · 100.0% win
A · other383,709 · 100.0% win
THROW · other383,633 · 100.0% win
PLAY · welcome383,536 · 100.0% win
· other383,467 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0396no change
14 Aug 2026, 19:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.