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Zap Troll Tower ⚡

Zap Troll Tower ⚡

A Roblox experience owned by Chairbreaker Studios.

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Description (written by the developer; not a statement by this register)

Welcome to Zap Troll Tower! 👋 In this tower, you can zap any part or player by shooting at them. Use it to your advantage or use it to troll others, and get to the top of the tower to win! Newest Update (10/4/25): 🔫 The laser has been revamped, and now has an animation and shoots instantly! 🤚 Two new slaps: Coil Slap and Matrix Slap! 🌉 The Bridge: Use your coins to finish it for an exclusive slap! 🍀 RNG Area: Idle here to get boosts that increase the amount of coins you get! ⚫ Black Hole: Fill it up with your coins to get a boost that helps the server! Inspired by Lucky Block Tower and Slap Tower

Last updated by the developer 26 Jul 2026, 00:39 UTC.

0
playing (measured 13 Aug 2026, 17:48 UTC)
22,858
lifetime visits
94%
liked (46 👍 / 3 👎)
2,174
favourites (95.1 per 1k visits)
17 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Admin Commands
799 R$
Ban Hammer
399 R$
Death Ray
299 R$
Infinite Revives
249 R$
Rainbow Slap Hand
199 R$
Fusion Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,410 · 0.00% win
Winner · other3,455 · 0.00% win
Beat The Bridge · progression397 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.