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(SOFT OPENING) BEACH CARNIVAL

(SOFT OPENING) BEACH CARNIVAL

A Roblox experience owned by KABE PARTY.

RoleplayENpartymusicbeach

Description (written by the developer; not a statement by this register)

KABE PARTY - Soft Opening 🚧 OFFICIAL SOFT OPENING OF THE NEW MAP IS NOW OPEN! Be the first to explore our latest map and give us your best feedback! 🎮 The soft opening of the latest map has started! Get ready to explore new areas, new challenges, and more exciting experiences! 🌟 EXCLUSIVE SOFT OPENING MAP RELEASE! Only for testers. Find bugs and improve this map! The KABE PARTY map is the best place to experience the most intense and energetic party vibes. Enjoy the party with Kabe Party🎉 Music Genre 🎵 BKB✔ BOUNCEBACK✔ KOPLO✔ TECHNO✔ EDM✔ BLB✔ R&B✔ Enjoy the colorful and cozy atmosphere at Karnaval Beach, the best place to relax and enjoy the moment. Karnaval Beach features warm vibes, cool beach breezes, and a welcoming atmosphere.

Last updated by the developer 9 Aug 2026, 23:55 UTC.

0
playing (measured 11 Aug 2026, 23:19 UTC)
9,313
lifetime visits
97%
liked (74 👍 / 2 👎)
15
favourites (1.6 per 1k visits)
17 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

500
500 R$
300
300 R$
VVIP
150 R$
VVIP
150 R$
PET
100 R$
AURA
100 R$
VIP
50 R$
VIP
50 R$
50
50 R$
30
30 R$
10
10 R$
5
5 R$
1
1 R$
BoomBox
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MEMBER · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

979897.517 August 2026 — 98 % liked6 September 2026 — 97 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 11:3697-1
17 Aug 2026, 11:2398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.