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[🦇] Don't Steal My Brainrot

[🦇] Don't Steal My Brainrot

A Roblox experience owned by Kitsune Play..

TycoonENcollectionstealing mechanicrebirth system

Don't Steal My Brainrot is a tycoon experience created on 2025-09-17. The game has recorded 2,854,034 lifetime visits and 35,351 favorites. Currently, zero players are active. The title holds a 59% like percentage. It supports desktop, console, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to "Don't Steal My Brainrot"! 👍 Like the game and join the group! 💎 Next Collection Brainrots at: 1,000 LIKES How to Play: 🤑 Get ready to collect brainrots and get rich! Or you can steal from someone else. Each one has different sizes, values, and unique rare mutations! 🧬 ⚡Buy powerful upgrades, and increase your luck to unlock even rarer and bigger brainrots. 🌟 Rebirth to increase your luck and find rarer brainrots. 🏆 Climb the leaderboards and become the richest in Don't Steal My Brainrot! 💻 Supports Desktop, Console, Mobile and Tablet players 🙏 Thanks for playing and supporting Looty!

Last updated by the developer 20 Mar 2026, 23:08 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
2,854,034
lifetime visits
59%
liked (1,731 👍 / 1,218 👎)
35,348
favourites (12.4 per 1k visits)
17 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
399 R$
Super Lucky
299 R$
X2 Rebirth Cash
189 R$
Lucky
179 R$
X2 Cash
169 R$
VIP
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,659,525 · 100.0% win
Base Upgrade 1! · progression1,659,504 · 100.0% win
Brainrot 10 unlocked! · progression502,667 · 0.00% win
Brainrot 25 unlocked! · other34,827 · 0.00% win
Brainrot 50 unlocked! · progression4,120 · 0.00% win
Base Upgrade 2! · progression2,209 · 0.00% win
Base Upgrade 3! · progression1,129 · 0.00% win
Congratulations! · other1,055 · 0.00% win
Base Upgrade 4! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:2259no change
14 Aug 2026, 06:1959first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.