[🦇] Don't Steal My Brainrot
A Roblox experience owned by Kitsune Play..
TycoonENcollectionstealing mechanicrebirth system
Don't Steal My Brainrot is a tycoon experience created on 2025-09-17. The game has recorded 2,854,034 lifetime visits and 35,351 favorites. Currently, zero players are active. The title holds a 59% like percentage. It supports desktop, console, mobile, and tablet platforms.
Description (written by the developer; not a statement by this register)
🗣️ Welcome to "Don't Steal My Brainrot"! 👍 Like the game and join the group! 💎 Next Collection Brainrots at: 1,000 LIKES How to Play: 🤑 Get ready to collect brainrots and get rich! Or you can steal from someone else. Each one has different sizes, values, and unique rare mutations! 🧬 ⚡Buy powerful upgrades, and increase your luck to unlock even rarer and bigger brainrots. 🌟 Rebirth to increase your luck and find rarer brainrots. 🏆 Climb the leaderboards and become the richest in Don't Steal My Brainrot! 💻 Supports Desktop, Console, Mobile and Tablet players 🙏 Thanks for playing and supporting Looty!
Last updated by the developer 20 Mar 2026, 23:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:22 | 59 | no change |
| 14 Aug 2026, 06:19 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.