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[🥕] Feed a Brainrot

[🥕] Feed a Brainrot

A Roblox experience owned by chins marathon.

TycoonENincrementalidlememe

Feed a Brainrot is a tycoon experience created on 2025-09-17. It has recorded 2,751,789 lifetime visits and 149,872 favorites. Currently, seven users are playing. The game holds a 92% like percentage. It is available on desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Welcome to Feed a Brainrot! 🥬 Grow food! 🍽️ Feed your hungry brainrot! ⬆️ Level up your brainrot and upgrade your generators! 🧬 Discover traits and mutations on foods for bonus exp! 🤑 Your food keeps growing even when you're offline! 💸 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 6 Jan 2026, 00:29 UTC.

7
playing (measured 10 Aug 2026, 15:07 UTC)
2,751,789
lifetime visits
91%
liked (3,608 👍 / 343 👎)
155,376
favourites (56.5 per 1k visits)
17 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:076first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

919291.514 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:4991no change
13 Oct 2026, 06:4991-1
3 Oct 2026, 06:4892no change
23 Sept 2026, 06:4792no change
13 Sept 2026, 06:4692no change
3 Sept 2026, 06:4592no change
24 Aug 2026, 06:3892no change
14 Aug 2026, 06:3792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.