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[EVENT X5] Mount Guendeng

[EVENT X5] Mount Guendeng

A Roblox experience owned by Lelaki Penghibur [LP].

AdventureENmountaineeringobstacle coursesurvival

Description (written by the developer; not a statement by this register)

Difficult mountains with obstacles typically have extremely challenging terrain, both physically and technically. Imagine a mountain with a steep, rocky path, with steep slopes that require climbers to struggle to advance. Along the way, there are large rocks that must be climbed or traversed, sometimes with the aid of ropes or special equipment. The ground is slippery and prone to landslides, especially after heavy rain, so every step must be carefully calculated. In certain sections, there are sheer cliffs that require climbing techniques such as climbing or crawling through narrow crevices. Furthermore, temperatures can be extreme, with strong winds or deep snow making the climb even more challenging. Other obstacles can include narrow paths that can only be traversed by one person at a time, with steep cliffs lurking on the left or right. The natural conditions on mountains like these also often change rapidly. Thick fog can suddenly appear, reducing visibility, or the weather ca

Last updated by the developer 22 Aug 2026, 14:33 UTC.

0
playing (measured 26 Oct 2026, 14:00 UTC)
1,323
lifetime visits
79%
liked (19 👍 / 5 👎)
4
favourites (3.0 per 1k visits)
17 September 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Oct 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Mt.Guendeng · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.