Gauntlet Battles π₯
A Roblox experience owned by Linen Consortium.
Fighting & PvPENfightingragdoll physicsPvP arena
Description (written by the developer; not a statement by this register)
π₯ Step into Gauntlet Battles, where every fight is raw, chaotic, and skill-driven. Close the distance, snatch your opponent, and hurl them across the arena before they do the same to you. βοΈ Progress through the game to unlock stronger gauntlets, each bringing new abilities and playstyles. Whether you rely on quick grabs, clutch escapes, or perfectly timed throws, how you fight is up to you. π Every match is unpredictable β quick reactions and smart decisions decide who stays standing. Go all-in competitively or just mess around and cause chaos with friends. Founders : elitekeepscominback GameForgeX Scripters : SLY (warcfraft210) CONTROLS: GRAB β F / Tap Screen / Left Click THROW β E / Tap UI Button / Right Click ABILITY β Q / Tap UI Button SHIFTLOCK β Ctrl / Tap UI Button tags: pvp, fighting, arena, ragdoll, multiplayer, abilities, skill-based, mobile, pc , grab battles , grab , gauntlet battles , grab arena , throw players off the map , fling others , toss people off the map
Last updated by the developer 11 Aug 2026, 13:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.