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100+ Minigames

100+ Minigames

A Roblox experience owned by Roaring Kitty Studios.

MinigamesENparty gamearcadeaura progression

100+ Minigames is a minigames experience created on 2025-09-17. It has recorded 1,679,053 lifetime visits and 15,132 favorites. The title holds an 80% like percentage. Currently, zero users are playing. The description highlights over 30 available minigames with weekly updates and a coin-based progression system for unlocking auras.

Description (written by the developer; not a statement by this register)

😄 Get ready for a fast-paced, adrenaline-fueled challenge! Play nonstop minigames with unique goals and ticking clocks. Reach the objective before time runs out to win coins! Use coins to unlock and level up powerful auras that multiply your rewards. ⚡ Speed, strategy, and evolution—can you conquer every challenge? 🎮 Over 30 minigames available now, with new ones added weekly. Our goal: 100+ minigames! Come back often to discover fresh challenges and climb to the top! 🔎 Keywords: minigames, multiplayer, fast-paced, party game, challenge, fun, arcade, epic minigames

Last updated by the developer 24 Nov 2025, 16:54 UTC.

0
playing (measured 10 Aug 2026, 21:48 UTC)
1,679,053
lifetime visits
80%
liked (2,979 👍 / 739 👎)
15,118
favourites (9.0 per 1k visits)
17 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Fan Pass
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You’ve won ‘Glass blocks’! · collection128,194 · 0.00% win
You’ve won ‘Portal Maze’!117,825 · 0.00% win
You’ve won ‘Escape from the Halloween Ghost’! · progression106,961 · 0.00% win
You’ve won ‘Emoji Fall’! · progression101,155 · 0.00% win
You’ve won ‘Sphere Dash’! · progression99,678 · 0.00% win
You’ve won ‘Parkour’! · progression97,419 · 0.00% win
You’ve won ‘Rolling rock escape’! · progression93,318 · 0.00% win
You’ve won ‘Pizza party’! · other93,003 · 0.00% win
You’ve won ‘Minefield’! · progression87,924 · 0.00% win
You’ve won ‘The maze’! · progression85,695 · 0.00% win
You’ve won ‘Abduction Zone’! · progression85,527 · 0.00% win
You’ve won ‘Wall Climb’! · progression85,011 · 0.00% win
You’ve won ‘Memory Blocks! · progression84,346 · 0.00% win
You’ve won ‘Rail rush’! · progression80,979 · 0.00% win
You’ve won ‘Game of chairs’! · other74,782 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3780no change
14 Aug 2026, 11:0880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.