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Taco Restaurant Simulator

Taco Restaurant Simulator

A Roblox experience owned by Random Projects We Make.

SimulatorENrestaurant managementcooking simulationteamwork

Description (written by the developer; not a statement by this register)

this game is inspired by SSS (sushi shop simulator). [OPEN ALPHA] playtest our game and also get a cool badge! give feedback by joining our group or report any bugs you find in the game You are running a taco restaurant on a random Mexican street. You must have good teamwork in order to serve the customers, your goal is to handle 15... or 16 if you count Day 0, days of working in the restaurant with 0 rest and you have to survive without going bankrupt!

Last updated by the developer 3 Jul 2026, 19:40 UTC.

0
playing (measured 23 Aug 2026, 08:34 UTC)
3,698
lifetime visits
76%
liked (13 👍 / 4 👎)
100
favourites (27.0 per 1k visits)
17 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 08:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Player · other2,768 · 0.00% win
You Played The Game · welcome2,766 · 0.00% win
BANKRUPT · other266 · 0.00% win
Day 1 · welcome181 · 0.00% win
Full Party · social41 · 0.00% win
YOU ARE RICH · collection35 · 0.00% win
Met One Of The Devs · social13 · 0.00% win
ALL The Upgrades · collection9 · 0.00% win
Day 3 · progression6 · 0.00% win
Secret · secret5 · 0.00% win
5 Star Restaurant · other3 · 0.00% win
Dozen Days · other1 · 0.00% win
beat the game · progression1 · 0.00% win
Day 15 · progression1 · 0.00% win
Day 6 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.