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RUN FROM 67 KID! (OBBY)

RUN FROM 67 KID! (OBBY)

A Roblox experience owned by filos on top.

ObbyENjump scarememechase

RUN FROM 67 KID! (OBBY) is an obby experience created on 2025-09-18. It has recorded 1,927,075 lifetime visits and 392,389 favorites. The current player count is 0. The game holds a 66% like percentage. The description notes the presence of jump scares within the gameplay.

Description (written by the developer; not a statement by this register)

⚠️ Note: This game contains jump scares! 🤣 Welcome to RUN FROM 67 KID! — the wildest meme obby inspired by Mason, the kid who became a legend just by shouting “6-7!” 👦 The “67 Kid” is on the loose, running straight at you with chaotic energy! Your mission? Escape his endless “6-7” screams while dodging insane obstacles, meme traps, and brainrot chaos scattered across the map. 🌪️ Every level gets harder, with faster chases, weirder challenges, and more random brainrot surprises. Don’t slip up — one mistake and the 67 Kid will catch you yelling “6-7!” in your face. Can you survive the madness, or will you get caught in the meme? 👍 Like and ⭐ Favorite the game for more UPDATES!

Last updated by the developer 20 Jan 2026, 02:21 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
1,927,075
lifetime visits
66%
liked (454 👍 / 236 👎)
393,643
favourites (204.3 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome1,156,131 · 100.0% win
Completed RUN FROM 67 KID! · progression58,554 · 13.8% win
Coin Collector! · collection19,741 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:5166no change
14 Aug 2026, 09:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.