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Counterfeit Money Tycoon

Counterfeit Money Tycoon

A Roblox experience owned by Imma Snatch Yo Weave '25 Productions (YCC).

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Description (written by the developer; not a statement by this register)

You’re broke. Alone. Forgotten. 😔 But then… you stumble upon the best money-making idea ever: printing counterfeit RoDollars in your own hidden factory. Fire up conveyors, expand your shady operation, and start flooding the streets with fake cash. Get rich and RULE THE WORLD. (Maybe being a little shady along the way). 💵 👍 Smash LIKE for future updates! 👍 🎮 Join the group for 125% CASH 🎮 💾 Progress saves automatically 💾 ⚠️ Note: RoDollars is a fictional currency. No Robux or real money involved. We do not encourage the recreation of physical, real life currencies. Inspired by “prove mom wrong” / “prove dad wrong” / “rule the world” tycoons.

Last updated by the developer 20 Sept 2025, 19:42 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
301,045
lifetime visits
81%
liked (1,910 👍 / 441 👎)
2,291
favourites (7.6 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

rob players
3,000 R$
auto sell
399 R$
3x faster restockers
349 R$
hire beast
249 R$
hire the goat
199 R$
2x Cash
199 R$
hire ice spice
149 R$
hire kai
149 R$
Starterpack (300K cash, 3k RoDollars, 5 chips)
99 R$
hire caseoh
99 R$
hire speed
99 R$
carry multiple rodollars
99 R$
2x RoDollars
99 R$
2x speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MONEY! · other201,366 · 100.0% win
SELLING · other201,329 · 100.0% win
STARTED · welcome201,284 · 100.0% win
YOU · other201,225 · 100.0% win
YOU REBIRTHED! · progression131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked4 September 2026 — 81 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:1881no change
25 Aug 2026, 01:2081no change
15 Aug 2026, 01:0481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.