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[NEW UPD !] [VR] Hide And Seek [BETA]

[NEW UPD !] [VR] Hide And Seek [BETA]

A Roblox experience owned by Neloxy Studio.

MinigamesENVRHide and SeekMultiplayer

Description (written by the developer; not a statement by this register)

Hide and Seek – Roblox The classic game of Hide and Seek, brought to life with exciting chases, clever hiding spots, and special rounds! 👀 📱💻🎮 Play on Mobile, Tablet, PC, Console, and even VR 🥽 for an immersive experience! 🆕 NEW IN v0.8.0: 5th Map — Improved Lobby with new hiding spots Spectator Mode New Shop with powerful items 2 New Special Rounds: Sun Gravity & Blackout Improved Stamina System Reworked Glow System Improved game stability & bug fixes ⚠️ The game is still in development, so you may encounter some bugs. More updates and improvements are coming soon!

Last updated by the developer 20 Aug 2026, 13:05 UTC.

0
playing (measured 25 Aug 2026, 16:16 UTC)
1,525
lifetime visits
83%
liked (10 👍 / 2 👎)
15
favourites (9.8 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trowel
99 R$
Double Jump Coil
50 R$
Gravity Coil
40 R$
Speed Coil
30 R$
Boombox
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome165 · 0.00% win
you found the game image :33 · secret64 · 0.00% win
You found me (but i was a NPC...) · secret55 · 0.00% win
You win ! (Finish the obby) · progression14 · 0.00% win
Don't launch this... · secret9 · 0.00% win
You found the Fish. · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.525 August 2026 — 82 % liked5 November 2026 — 83 % liked25 August 20265 November 2026
2 measurements spanning 71 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 00:5183+1
25 Aug 2026, 21:3882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.