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[✨UPD] Mutate a Brainrot 🧬

[✨UPD] Mutate a Brainrot 🧬

A Roblox experience owned by Powerful Lab.

TycoonENbrainrotidlemutation

Mutate a Brainrot is a tycoon experience created on September 18, 2025. The game has accumulated 548,497 lifetime visits and holds 4,765 favorites. It maintains a 97% like percentage. Currently, zero players are active. The description highlights mechanics involving brainrot placement, offline earnings, and mutation mixing.

Description (written by the developer; not a statement by this register)

🥼 Welcome to Mutate a Brainrot! 🧠 Get a brainrot & place it on a stand! 💸 It earns money for you even when you’re offline! 🧪 Use scientist items to mutate & earn more! 🧬 Mix mutations to find secret ones! ✨ Enjoying the game? Leave a thumbs up! 💎 Don't forget to favorite and collect extra reward! 🎮 Play on desktop, mobile, tablet, and console!

Last updated by the developer 7 Nov 2025, 01:46 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
548,497
lifetime visits
97%
liked (4,523 👍 / 120 👎)
4,764
favourites (8.7 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Ultra Luck
249 R$
Extra Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 You Played! · welcome293,290 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3097no change
14 Aug 2026, 20:2297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.