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⚔️ Tavern Brawl [BETA]

⚔️ Tavern Brawl [BETA]

A Roblox experience owned by NicSquared Studios.

Fighting & PvPENrole-based combatbattle royaleleaderboards

Description (written by the developer; not a statement by this register)

7 Roles. 🧙‍♂️ 1 Tavern. 🏰 Will YOU come out alive? ⚔️ How to Play: 🛡️ Play as Knight, Thief, Innkeeper, Janitor, Farmer, Peasant, or Princess! ⚔️ Grab whats around you, and smack other players with it! 🧠 Use your role's ability to beat competition! 💰 Earn coins, potions, troll items, scrolls, taunts, and more! 🏆 Climb the all-time leaderboards! 💻📱 Supports ALL DEVICES! 🎮🔳 👍 Like and favorite the game + join the group!

Last updated by the developer 20 Mar 2026, 16:32 UTC.

0
playing (measured 11 Aug 2026, 06:00 UTC)
14,927
lifetime visits
83%
liked (88 👍 / 18 👎)
181
favourites (12.1 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
7,000 R$
VIP
499 R$
Brawler Pack
249 R$
Starter Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Tavern Brawl · welcome12,115 · 0.00% win
Well Dweller · collection3,672 · 0.00% win
Behind Closed Doors · secret1,728 · 0.00% win
What Remains · progression1,728 · 0.00% win
Cloaked Intent · other1,701 · 0.00% win
From Coop to Combat · progression1,670 · 0.00% win
Quiet Until Broken · other1,662 · 0.00% win
Shield Bearer · other1,596 · 0.00% win
When She Sang · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked5 October 2026 — 83 % liked16 August 20265 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 18:3783no change
16 Aug 2026, 18:0283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.