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Fight Club

Fight Club

A Roblox experience owned by Peace and Love Community.

Fight Club (2025) is measured at over 10.6 million lifetime visits on Roblox. It records 538 playing now, a like rating of 80%, 31,158 favourites.

Last updated by the developer 29 Oct 2026, 13:48 UTC.

301
playing (measured 1 Nov 2026, 07:50 UTC)
11,556,752
lifetime visits
80%
liked (9,284 👍 / 2,330 👎)
32,477
favourites (2.8 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

127538332.530111 October 20261 November 2026
500 measurements spanning 21 days, net -75. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–600 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 07:50301-1
1 Nov 2026, 06:50302+2
1 Nov 2026, 05:50300-6
1 Nov 2026, 04:50306-10
1 Nov 2026, 03:50316+42
1 Nov 2026, 02:50274-42
1 Nov 2026, 01:50316-8
1 Nov 2026, 00:50324-6
31 Oct 2026, 23:50330-26
31 Oct 2026, 22:50356-43
31 Oct 2026, 21:50399-37
31 Oct 2026, 20:50436-22
31 Oct 2026, 19:50458-44
31 Oct 2026, 18:50502+4
31 Oct 2026, 17:50498-24
31 Oct 2026, 16:50522+20
31 Oct 2026, 15:50502+81
31 Oct 2026, 14:50421-34
31 Oct 2026, 13:50455+43
31 Oct 2026, 12:50412first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotes
299 R$
Boombox
279 R$
Spray Paint
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,554,718 · 28.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 20261 November 2026
1716 measurements spanning 79 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1716
Measured (UTC)% likedChange
1 Nov 2026, 07:5080no change
1 Nov 2026, 06:5080no change
1 Nov 2026, 05:5080no change
1 Nov 2026, 04:5080no change
1 Nov 2026, 03:5080no change
1 Nov 2026, 02:5080no change
1 Nov 2026, 01:5080no change
1 Nov 2026, 00:5080no change
31 Oct 2026, 23:5080no change
31 Oct 2026, 22:5080no change
31 Oct 2026, 21:5080no change
31 Oct 2026, 20:5080no change
31 Oct 2026, 19:5080no change
31 Oct 2026, 18:5080no change
31 Oct 2026, 17:5080no change
31 Oct 2026, 16:5080no change
31 Oct 2026, 15:5080no change
31 Oct 2026, 14:5080no change
31 Oct 2026, 13:5080no change
31 Oct 2026, 12:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

fightclub.fandom.com2 active editors · 1,642 edits
37 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.