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Fight Club

Fight Club

A Roblox experience owned by Peace and Love Community.

Fight Club (2025) is measured at over 10.6 million lifetime visits on Roblox. It records 538 playing now, a like rating of 80%, 31,158 favourites.

Last updated by the developer 28 Aug 2026, 02:43 UTC.

347
playing (measured 26 Oct 2026, 22:50 UTC)
11,317,993
lifetime visits
80%
liked (9,158 👍 / 2,303 👎)
32,477
favourites (2.9 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1275413343476 October 202626 October 2026
500 measurements spanning 21 days, net +135. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–603 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 22:50347-68
26 Oct 2026, 21:50415-9
26 Oct 2026, 20:50424+15
26 Oct 2026, 19:50409+8
26 Oct 2026, 18:50401-17
26 Oct 2026, 17:50418+5
26 Oct 2026, 16:50413+36
26 Oct 2026, 15:50377-7
26 Oct 2026, 14:50384+33
26 Oct 2026, 13:50351+28
26 Oct 2026, 12:50323+30
26 Oct 2026, 11:50293+27
26 Oct 2026, 10:50266-13
26 Oct 2026, 09:50279+30
26 Oct 2026, 08:50249+33
26 Oct 2026, 07:50216+27
26 Oct 2026, 06:50189+1
26 Oct 2026, 05:50188-34
26 Oct 2026, 04:50222-31
26 Oct 2026, 03:50253first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotes
299 R$
Boombox
279 R$
Spray Paint
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,554,718 · 28.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 202626 October 2026
1587 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1587
Measured (UTC)% likedChange
26 Oct 2026, 22:5080no change
26 Oct 2026, 21:5080no change
26 Oct 2026, 20:5080no change
26 Oct 2026, 19:5080no change
26 Oct 2026, 18:5080no change
26 Oct 2026, 17:5080no change
26 Oct 2026, 16:5080no change
26 Oct 2026, 15:5080no change
26 Oct 2026, 14:5080no change
26 Oct 2026, 13:5080no change
26 Oct 2026, 12:5080no change
26 Oct 2026, 11:5080no change
26 Oct 2026, 10:5080no change
26 Oct 2026, 09:5080no change
26 Oct 2026, 08:5080no change
26 Oct 2026, 07:5080no change
26 Oct 2026, 06:5080no change
26 Oct 2026, 05:5080no change
26 Oct 2026, 04:5080no change
26 Oct 2026, 03:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

fightclub.fandom.com2 active editors · 1,642 edits
37 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.