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Fight Club

Fight Club

A Roblox experience owned by Peace and Love Community.

Fight Club is a Roblox experience created on 2025-09-18. It currently has 531 players online. The game has accumulated 7,764,756 lifetime visits and 26,582 favorites. User engagement metrics show an 80% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 28 Aug 2026, 02:43 UTC.

612
playing (measured 29 Aug 2026, 22:50 UTC)
8,584,435
lifetime visits
80%
liked (7,698 👍 / 1,966 👎)
27,781
favourites (3.2 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

24465244861210 August 202629 August 2026
196 measurements spanning 19 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 183–713 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 196
Measured (UTC)PlayersChange
29 Aug 2026, 22:50612-7
29 Aug 2026, 21:50619-32
29 Aug 2026, 20:50651+12
29 Aug 2026, 19:50639+48
29 Aug 2026, 18:50591-34
29 Aug 2026, 17:50625+30
29 Aug 2026, 16:50595-57
29 Aug 2026, 15:50652+7
29 Aug 2026, 14:50645+168
29 Aug 2026, 13:50477-13
29 Aug 2026, 12:50490-15
29 Aug 2026, 11:50505+25
29 Aug 2026, 10:50480+98
29 Aug 2026, 09:50382-20
29 Aug 2026, 08:50402-16
29 Aug 2026, 07:50418-4
29 Aug 2026, 06:50422-33
29 Aug 2026, 05:50455+39
29 Aug 2026, 04:50416-14
29 Aug 2026, 03:50430first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotes
299 R$
Boombox
279 R$
Spray Paint
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,321,320 · 30.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 202629 August 2026
196 measurements spanning 16 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 196
Measured (UTC)% likedChange
29 Aug 2026, 22:5080no change
29 Aug 2026, 21:5080no change
29 Aug 2026, 20:5080no change
29 Aug 2026, 19:5080no change
29 Aug 2026, 18:5080no change
29 Aug 2026, 17:5080no change
29 Aug 2026, 16:5080no change
29 Aug 2026, 15:5080no change
29 Aug 2026, 14:5080no change
29 Aug 2026, 13:5080no change
29 Aug 2026, 12:5080no change
29 Aug 2026, 11:5080no change
29 Aug 2026, 10:5080no change
29 Aug 2026, 09:5080no change
29 Aug 2026, 08:5080no change
29 Aug 2026, 07:5080no change
29 Aug 2026, 06:5080no change
29 Aug 2026, 05:5080no change
29 Aug 2026, 04:5080no change
29 Aug 2026, 03:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

fightclub.fandom.com2 active editors · 1,642 edits
37 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.