The Ariavelle [SHOWCASE]
A Roblox experience owned by Ariavelle.
Social & hangoutENhangoutshowcasesci-fi
Description (written by the developer; not a statement by this register)
"So what if the world has fallen? The party must go on, it must continue." Step foot into the grandest gathering venue in all of Cradian Autarchy eight years after the Terran Reset incident! Grab a drink, take a seat and watch the world burn as the grand party comes to a grand closure. The Emperor won't be here with us today. This is a hangout game acting as a prologue to Ariavelle's first ever game and an introduction to the fictional universe. All drinks are soft drinks, be in line with the ROBLOX ToS. Treat gamepasses as donations. join group to access group area: https://www.roblox.com/communities/15030161/Ariavelle#!/about Building, Programming, Visuals, Voice Acting by enderpandd Ariavelle(2025) Passion project with main builds done in a single month all alone. This is merely a showcase of what I can do in so little time with 0 planning whatsoever. Originally started as a time killer, I decided to turn it into a game, slowly add bit by bit and learn programming on the way.
Last updated by the developer 1 Aug 2026, 15:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 03:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.