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⚔ Weapon Simulator

⚔ Weapon Simulator

A Roblox experience owned by Ming Media.

SimulatorENcombatupgradesimulation

⚔ Weapon Simulator is a simulator experience created on 2018-10-11. It has recorded 59,323,187 lifetime visits and 416,114 favorites. The game holds an 84 percent like percentage. Currently, zero users are playing. The description notes gameplay involving weapon upgrades and NPC interaction, with updates including hat additions and staff reworks.

Description (written by the developer; not a statement by this register)

Explode, fire, shoot and smash! Kill innocent NPCs and get rewarded for it! Upgrade your weapons and become the ultimate destroyer! [2018-11-01] - Hats - Fixed Meteor Staff not appearing - Reworked Meteor Staff - Cheaper areas and adjusted weapon prices - Teleport pass - Fixes Backpack models by MarcusDeving

Last updated by the developer 26 Feb 2024, 09:48 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
59,323,187
lifetime visits
84%
liked (81,911 👍 / 16,063 👎)
415,930
favourites (7.0 per 1k visits)
11 October 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Meteor Staff
5,000 R$
Big Stick
1,400 R$
Infinite Storage
800 R$
VIP
350 R$
Double Damage
250 R$
Speed
100 R$
Teleport
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked1 November 2026 — 84 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:2184no change
22 Oct 2026, 14:1984no change
12 Oct 2026, 14:1884no change
2 Oct 2026, 14:1684no change
22 Sept 2026, 14:1584no change
12 Sept 2026, 14:0784no change
2 Sept 2026, 14:0484no change
23 Aug 2026, 14:0184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.