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[⚡] Save a Brainrot

[⚡] Save a Brainrot

A Roblox experience owned by Studio Nekami.

TycoonENbrainrotidletroll

[⚡] Save a Brainrot is a tycoon experience created on 2025-09-18. The game has accumulated 7,078,733 lifetime visits and holds 9,198 favorites. It maintains a 92% like percentage. Currently, zero players are active in the experience. The title supports desktop, mobile, console, and tablet platforms.

Description (written by the developer; not a statement by this register)

Welcome to Save a Brainrot! 👍 Like the game and join the group How to Play: 💪 Train your muscles 🔓 Rescue Brainrots from cages 🏠 Bring them back to your base 💸 They generate money for you [EVEN OFFLINE!] ⚔️ Buy stronger swords 👹 Rescue even better Brainrots Use troll items to annoy other players and steal their brainrots. 💻 Supports Desktop, Mobile, Console and Tablet players

Last updated by the developer 2 Aug 2026, 06:57 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
7,078,733
lifetime visits
92%
liked (12,656 👍 / 1,141 👎)
9,200
favourites (1.3 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bloodmoon Sword
299 R$
Christmas Sword
139 R$
2X CASH
99 R$
Santa's sleigh
79 R$
VIP
49 R$
Flying Carpet
49 R$
OP Auto Clicker
39 R$
Teleport Gun
39 R$
Strong Bat
29 R$
Speed Coil
19 R$
Starter Pack [OP]
9 R$
Fast Spin
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R3,305,069 · 100.0% win
U · other3,299,986 · 100.0% win
O · other3,295,062 · 100.0% win
I · other3,290,110 · 100.0% win
V · other3,285,208 · 100.0% win
A · other3,280,297 · 100.0% win
S · other3,275,441 · 100.0% win
100 Strength · progression2,608,053 · 100.0% win
500 Strength · progression2,115,287 · 74.4% win
Tutorial Completed · progression2,091,811 · 100.0% win
1000 Strength · progression1,912,515 · 74.4% win
10k Strength · progression1,190,968 · 65.1% win
100k Strength · progression528,558 · 9.3% win
First Boss · progression223,526 · 0.00% win
1M Strength · progression203,952 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:5092no change
23 Aug 2026, 22:4992no change
13 Aug 2026, 22:4892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.