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[UPD] Weapon Evolution

[UPD] Weapon Evolution

A Roblox experience owned by Idle Works Studio.

SimulatorENweapon upgradepet collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

Weapon Evolution – Master, Upgrade, and Evolve! Step into a world where weapons aren’t just tools, they’re your path to glory! 🪓🎯 Earn coins by throwing weapons, unlock and upgrade unique gear, and collect adorable pets to accompany you on your journey. 🎁 Enjoy daily login rewards and free gifts 🔄 Rebirth yourself for powerful perks and new challenges 🛒 Shop for exclusive items and premium perks 🥚 100+ eggs to hatch, discover rare companions 🌍 15+ diverse worlds to explore and test your skills ✨ Spin the Shiny Machine for legendary weapons and pets 🏆 Compete on 4 thrilling leaderboards 🤝 Invite friends and play together for extra fun ⚙️ Fully customizable game settings for your perfect experience Join our group for auto-throw, exclusive codes, and special rewards! 🪓🎁 Evolve your weapons. Unlock your potential. Dominate the leaderboards. Are you ready for the ultimate evolution?

Last updated by the developer 19 Sept 2025, 01:44 UTC.

0
playing (measured 13 Aug 2026, 21:15 UTC)
2,024
lifetime visits
77%
liked (10 👍 / 3 👎)
379
favourites (187.3 per 1k visits)
18 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Weapon Evolution! · welcome1,659 · 0.00% win
5 Rebirths0 · 0.00% win
10 Rebirths0 · 0.00% win
20 Rebirths0 · 0.00% win
50 Rebirths0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.