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Nosey Is Missing

Nosey Is Missing

A Roblox experience owned by WrithingInPain.

HorrorENanimatronicsneighborhood mysteryscavenger hunt

Description (written by the developer; not a statement by this register)

This Massachusetts neighborhood isn’t what it used to be. Houses stand hollow, streets fall silent, and every shadow feels rehearsed. Animatronic figures drift where children once played, their broken movements too precise to be accidents, too unnatural to be ignored. Nosey is gone, but the absence leaves something heavier than silence. You are free to search every lawn, every flickering streetlight, every room where the air hums with something unseen. But freedom here is not safety—the neighborhood is watching, waiting, and what you’re looking for may already be looking back. HardRaid(Lead Scripter/Building/UI) POYZINIS(Game Design/Modeling/Scripting/Animating/UI) Contributors: vxct0ry(Sound Design) 83KarMa(Sound Design) Tags: Nosey, Citra, fnaf, horror, scary

Last updated by the developer 14 Aug 2026, 12:44 UTC.

0
playing (measured 22 Sept 2026, 02:46 UTC)
24,382
lifetime visits
82%
liked (53 👍 / 12 👎)
130
favourites (5.3 per 1k visits)
19 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Sept 2026, 02:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
80 R$
Tracker
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Where is he? · other5,223 · 0.00% win
Escaped Nosey · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.