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BloxyNull Style MODDED V1.7.6.1!

BloxyNull Style MODDED V1.7.6.1!

A Roblox experience owned by The ImpossibleLevel Games.

Fighting & PvPENboss rushnull stylefighting

Description (written by the developer; not a statement by this register)

This game is still work in progress but it kind a look like a bloxynull bossfight legacy! Story: After you beat Bloxy_null Absolutely 900 times, Bloxy_null finally had enough, and he brought his friends again! But this time with some changes! Can you beat all of them before its too LATE! well let's find out! -- UPDATE V1.7.6.1 -- Fixed the Null phase 4 beated glitch! Game Inspired: NULL Style MODDED, Fight BloxyNull, And BBCR Null Style! Sound Inspired: Undertale, Youtube, NULL Style MODDED! Music Inspired: Soundcloud, NSM Nall bossfight, and Attack of the Baldloon! Global Shutdown = All Server Refreshed Stealing the description or breaking the rules will be banned from this game for 5 weeks

Last updated by the developer 13 Aug 2026, 05:34 UTC.

0
playing (measured 18 Aug 2026, 22:15 UTC)
5,496
lifetime visits
50%
liked (8 👍 / 8 👎)
36
favourites (6.6 per 1k visits)
19 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

45 Robux Tip
45 R$
15 Robux Tip
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

G@m3 0v3r · other248 · 0.00% win
Main Completed · progression147 · 0.00% win
You meet the Creator! · social34 · 0.00% win
Phase 2 · progression26 · 0.00% win
Phase 3 · progression16 · 0.00% win
Phase 4 (1st Victory) · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.