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[👁️ALWAYS BEEN HERE] Lots of Mind

[👁️ALWAYS BEEN HERE] Lots of Mind

A Roblox experience owned by Piechart Studioz.

HorrorENhorrorasymmetricalsurvival

Description (written by the developer; not a statement by this register)

In this asymmetrical 1v8 game, you'll have to survive until clock hits 0, no matter what it takes. Everything you had before lost its value, in favor of you thinking a lot more. ⚠ Expect bugs and things to break. ❤️ Thanks to our beloved developers & contributors Credits to Saucefy10 and DoD Dev Team for Die of Death skins Tags: forsaken, die of death, asymmetrical, asym, deivydoestutorials33, brandonworks, rochas313, bite by night, lom, horror

Last updated by the developer 10 Aug 2026, 11:55 UTC.

0
playing (measured 15 Aug 2026, 14:02 UTC)
2,282
lifetime visits
92%
liked (34 👍 / 3 👎)
55
favourites (24.1 per 1k visits)
19 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your New Home · welcome234 · 0.00% win
Public Testing Build · welcome105 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90929118 August 2026 — 90 % liked28 August 2026 — 91 % liked7 September 2026 — 91 % liked17 September 2026 — 92 % liked28 September 2026 — 92 % liked18 October 2026 — 92 % liked18 August 202618 October 2026
6 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 01:0492no change
28 Sept 2026, 01:0392no change
17 Sept 2026, 18:3792+1
7 Sept 2026, 18:3691no change
28 Aug 2026, 18:2191+1
18 Aug 2026, 17:4890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.