Frontier Conflict [NEW MAP]
A Roblox experience owned by Snailia Development Studio.
ShooterENFPSTactical ShooterFictional Warfare
Frontier Conflict [NEW MAP] is a shooter experience created on 2025-09-19. The game currently has 27 players online. It has accumulated 1,159,783 lifetime visits and 2,002 favorites. The title holds a 66% like percentage. The description indicates the game is in beta status with expected bugs.
Description (written by the developer; not a statement by this register)
Game in BETA expect bugs. tags: ACS war guns tank fire Frontier Conflict fpv WW1 WW2 WW3 FPS TACTICAL SHOOTER Frontier Conflict Cold war Hot war Warm war Winter war Trench war Muddy war Tank war Gun war Fun war Fight war 📢 GAME DISCLAIMER > FICTIONAL CONFLICT & TOS NOTICE > Frontier Conflict is set in a fictional universe centered around a custom narrative and non-existent locations (such as the city of Talona). > * Fictional Factions: All participating forces—including the KRF and TDF—are completely fictional military acronyms representing original lore. > * No Real-World Depiction: This experience does not represent, replicate, or glorify any real-world military units, active geopolitical disputes, or real-world international conflicts. > * Compliance: All assets, faction names, and lore are designed purely for tactical gameplay entertainment and aim to fully comply with Roblox’s Terms of Service and Community Standards. >
Last updated by the developer 11 Aug 2026, 10:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:47 | 20 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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