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Boba Tower Obby

Boba Tower Obby

A Roblox experience owned by jels.

ObbyENboba teatowersocial trolling

Boba Tower Obby is an obby experience created on 2025-09-19. It has recorded 1,264,975 lifetime visits and 20,331 favorites. The game holds an 87% like percentage. Currently, zero players are active. The description highlights boba-themed stages and cooperative features.

Description (written by the developer; not a statement by this register)

Welcome to Boba Tea Tower! 🧋 A sweet and cozy tower obby inspired by your favorite boba drinks! Climb through adorable boba-themed stages from chewy tapioca pearls to colorful flavored layers! Play solo or enjoy the tower with your friends! 😈 Or… will you become the ultimate boba chaos master and spill the tea by trolling and bumping other players before they reach the top? 💾 Don’t forget to LIKE 👍 & FAVORITE ⭐ the game to show your support and help the tower grow! Update: You can carry your friend!

Last updated by the developer 28 Feb 2026, 07:26 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
1,264,975
lifetime visits
87%
liked (718 👍 / 107 👎)
20,330
favourites (16.1 per 1k visits)
19 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] ADMIN
179 R$
[LIMITED] Rainbow Carpet
149 R$
[OP] LASER GUN
99 R$
Gravity Coil
99 R$
[OP] Pink Glove
99 R$
Speed Coil
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome880,888 · 0.00% win
Congrats · other32,239 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.