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Hide for the killer!

Hide for the killer!

A Roblox experience owned by EpicPlay Studio's.

HorrorENhide-and-seeksurvival horrormultiplayer

Description (written by the developer; not a statement by this register)

NEW Update!🌟 -Loadingscreen added to prevent crashes -Added mowing NPC -New run button for Mobile and PC -Upgraded objective: Collect wood -Added a new cave in the mountain! Can you survive the night? Hide from the killer and escape them before it’s too late! Play with friends or challenge other players online. Explore, strategize, complete tasks, and escape, if you can! 😮💀 Features: Multiplayer hide-and-seek fun Team up with friends or face strangers Thrilling chases and surprises Hide, survive, and outsmart the killer! Play with friends or challenge others online in thrilling hide-and-seek action. Can you escape before it’s too late?" Join now and prove your skills!

Last updated by the developer 21 Aug 2026, 14:36 UTC.

0
playing (measured 27 Aug 2026, 15:05 UTC)
383
lifetime visits
100%
liked (4 👍 / 0 👎)
1
favourites (2.6 per 1k visits)
19 September 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate 1000
1,000 R$
donate 100
100 R$
donate 50
50 R$
donate 20
20 R$
OP Sword
15 R$
YAY, you donated me!
10 R$
donate
10 R$
donate 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

vulcano island explored! · progression7 · 0.00% win
entered snow island! · welcome6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.