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Stray Dogs Tycoon [OLD]

Stray Dogs Tycoon [OLD]

A Roblox experience owned by Slawes Work.

OtherENabandoneddiscord-promotionremake-announcement

Description (written by the developer; not a statement by this register)

🛑 IMPORTANT NOTICE 🛑 This version of the game is no longer updated and is officially abandoned. 🛠️ WE ARE WORKING ON A TOTAL REMAKE! A brand new, much better BSD Tycoon is currently in active development from scratch! Expect better mechanics, custom models, and unique abilities. 👾 ALL INFO IS IN OUR DISCORD! All sneak peeks, leaks, development logs, and beta-test release dates are posted exclusively on our Discord server. 👇 Join our Discord in the Social Links below to stay updated and help us build the new game! 👇

Last updated by the developer 1 Aug 2026, 15:10 UTC.

0
playing (measured 13 Aug 2026, 11:18 UTC)
23,658
lifetime visits
96%
liked (183 👍 / 7 👎)
421
favourites (17.8 per 1k visits)
19 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome12,636 · 0.00% win
Chuuya Tycoon Completed! · progression634 · 0.00% win
Dazai Tycoon Completed! · progression613 · 0.00% win
Gogol Tycoon Completed! · progression459 · 0.00% win
Fyodor Tycoon Completed! · progression390 · 0.00% win
Sigma Tycoon Completed! · progression322 · 0.00% win
Atsushi tycoon Completed! · progression284 · 0.00% win
Akutagawa Tycoon Completed! · progression204 · 0.00% win
Kunikida Tycoon Completed! · progression201 · 0.00% win
Ranpo Tycoon Completed! · progression192 · 0.00% win
Mori Tycoon Completed! · progression156 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9616 August 2026 — 96 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0896no change
16 Aug 2026, 07:0696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.