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Noire's Adopt Me UGC Pet Store

Noire's Adopt Me UGC Pet Store

A Roblox experience owned by Noiré Pets.

Last updated by the developer 15 Oct 2025, 20:12 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
3,424
lifetime visits
94%
liked (333 👍 / 20 👎)
317
favourites (92.6 per 1k visits)
19 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MFR Bat Dragon
1,800 R$
MFR Shadow Dragon
1,700 R$
MFR Giraffe
1,550 R$
MFR Frost Dragon
1,500 R$
NFR Giraffe
800 R$
NFR Owl
750 R$
NFR Parrot
700 R$
FR Frost Dragon
500 R$
MFR Ghost Pirate Monkey
500 R$
Instant Delivery
450 R$
MFR Candy Floss Chick
450 R$
NFR Evil Unicorn
450 R$
Candy Cannon
400 R$
MFR Turtle
399 R$
No Potion Shadow Dragon
385 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9418 August 2026 — 94 % liked7 September 2026 — 94 % liked17 October 2026 — 94 % liked18 August 202617 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 12:0594no change
7 Sept 2026, 07:3394no change
18 Aug 2026, 07:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.