SUBMECHANOPHOBIA [alpha]
A Roblox experience owned by Mossy Garbage Incorporated.
HorrorENhorrorsimulationdeep-sea
Description (written by the developer; not a statement by this register)
WELCOME TO DIVE TEAM 11 Welcome to Oceanic Recovery Technologies (ORT), Diver. When high-value, man-made steel plunges into the crushing, lightless abyss, we drag it back. Your deployment zone is the deep ocean. Your target is recently-sunken submarines, where you will recover crew members and valuable resources. As a frontline operator of the DSMV (Deep-Sea Submersible Multipurpose Vehicle), your mandate is simple: navigate dangerous wreckage, recover victims and critical materials, and prep the target vessel for final surface recovery. NOTE: 🎧 Headphones ON: The abyss is pitch black. Sound is your only warning system. 🖥️ Graphics Level 10: Maximize visual telemetry to navigate claustrophobic corridors. The pressure is on, Diver. Welcome to the team. © Mossy Garbage Inc.™, 2025
Last updated by the developer 17 Aug 2026, 01:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 16:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.