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SUBMECHANOPHOBIA [alpha]

SUBMECHANOPHOBIA [alpha]

A Roblox experience owned by Mossy Garbage Incorporated.

HorrorENhorrorsimulationdeep-sea

Description (written by the developer; not a statement by this register)

WELCOME TO DIVE TEAM 11 Welcome to Oceanic Recovery Technologies (ORT), Diver. When high-value, man-made steel plunges into the crushing, lightless abyss, we drag it back. Your deployment zone is the deep ocean. Your target is recently-sunken submarines, where you will recover crew members and valuable resources. As a frontline operator of the DSMV (Deep-Sea Submersible Multipurpose Vehicle), your mandate is simple: navigate dangerous wreckage, recover victims and critical materials, and prep the target vessel for final surface recovery. NOTE: 🎧 Headphones ON: The abyss is pitch black. Sound is your only warning system. 🖥️ Graphics Level 10: Maximize visual telemetry to navigate claustrophobic corridors. The pressure is on, Diver. Welcome to the team. © Mossy Garbage Inc.™, 2025

Last updated by the developer 17 Aug 2026, 01:29 UTC.

0
playing (measured 19 Aug 2026, 16:06 UTC)
580
lifetime visits
100%
liked (7 👍 / 0 👎)
21
favourites (36.2 per 1k visits)
19 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Developer Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Team · welcome203 · 0.00% win
Getting it Done · progression1 · 0.00% win
Rookie Numbers · progression1 · 0.00% win
Snailspeditious Expedition · progression0 · 0.00% win
Expeditious Expedition · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked31 August 2026 — 100 % liked20 September 2026 — 100 % liked20 August 202620 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 04:22100no change
31 Aug 2026, 01:01100no change
20 Aug 2026, 21:32100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.